Introduction
Welcome to the Projects section! After working through the fundamentals of Go—from runtime mechanics to web development—this chapter tracks the evolution of real-world applications. Unlike the previous chapters which focused on isolated concepts, these projects integrate multiple learnings:- Clean architecture patterns (from Chapter 10)
- Authentication and authorization
- Database interactions
- HTTP routing and middleware
- Graceful error handling
Philosophy
These projects follow the principle: “Perfect is the enemy of done.” You’ll find:- Skeleton code that shows intent
- Incremental improvements over time
- Real commits, real mistakes, real learning
This documentation captures projects as they are, not as they “should be”. The goal is authenticity over polish.
Active Projects
Attendance App
A student-teacher attendance tracking system with role-based dashboards and authentication.
More Coming Soon
Future projects will include game development with Raylib and other real-world applications.
Learning Outcomes
By exploring these projects, you’ll see:- Project Structure Evolution: How the standard Go layout (
cmd/,internal/,pkg/) applies to real applications - Integration Patterns: Connecting routing, middleware, handlers, and services
- Incremental Development: How applications grow from empty
main()functions to complete systems - Architectural Decisions: Why certain patterns (like dependency injection) matter at scale
These projects build directly on concepts from previous chapters. If something looks unfamiliar, check the cross-references to earlier sections.
Cross-References
These projects leverage concepts from:- Project Structure
- Interfaces and Dependency Injection
- REST APIs
- Authentication and Clean Architecture
Ready to explore? Start with the Attendance App to see these principles in action.